

- #Fallout 4 review ps4 youtube mod
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We also get a fairly unremarkable companion in the grizzled fisherman Old Longfellow. There’s also a Lemmings-like component where after you’ve lasered the path clear you must guide virtual bugs to a goal, but that part is so hard to fail I’m not sure why Bethesda bothered with it. Mixing that with Minecraft-like block building created some moderately clever challenges – especially in the last two chambers (which are optional) the difficulty is ramped up significantly.
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The series of puzzle rooms are built around just one simple idea: redirecting lasers to hit targets, not unlike what we’ve seen in the Portal games. In the middle of all of the main quest, Far Harbor takes a surprising detour into a virtual environment that makes use of the settlement-building mechanics to turn Fallout 4 into a puzzle game. I didn’t get to see all of the potential outcomes in one roughly 12-hour playthrough, but there’s a lot of groundwork laid for different results. Do the ends justify the means when it comes to keeping the peace? This is the kind of nuanced, impactful decision-making that was in short supply in Fallout 4’s main story quest, and in some spots there’s more than one way to accomplish your goals. Who’s in the right and who’s in the wrong to your character will depend on your concept of justice for individuals and how you weigh that against the bigger picture. “The way the conflicts and intrigue are unraveled allows for justifiably different reactions.

Most notably, synth leader DiMA’s calm but intense performance as he raises some big questions about synths who don’t know they’re synths. Each of the three factions competing for survival and control of the island – the Far Harbor townspeople, the Children of Atom cultists, and the synth refugees – is well developed, with internal conflicts as well as external, and each has interesting characters that are strongly voice acted.

Much in the same way that Fallout 4’s main quest begins as a simple search for a missing child before blooming into a region-shaping battle, Far Harbor lures you to its island in the course of a missing persons’ investigation taken on by the Valentine Detective Agency (which means you must have gotten far enough to meet Nick Valentine, around level 20) and then introduces you to the far more intriguing and mysterious real reason you’re here. It’s packed with interesting characters who present tough, morally gray decisions, and their outcome had me feeling like I’d left a real mark on this self-contained region. “Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform.Far Harbor may be perpetually gloomy, but it’s big: this expansion presents a whole island’s worth of some of the strongest quest content we’ve seen in Fallout 4 yet. “We are excited finally to get modding to our PlayStation fans who have supported us for so long,” says Bethesda.
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( The PS4 Pro launches on November 10th.) Fallout 4, meanwhile, will receive both PS4 Pro and mod support at a later, unannounced date. The game will also have additional support for the newly announced PlayStation 4 Pro so that it can render in native 4K on the new hardware, according to Bethesda. Mod support will be available as part of the PS4 version of Skyrim remastered when the game launches on October 28th.
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By creating a account, you’ll be able to browse and try mods right from within the game.” “You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. “Mods on PlayStation 4 will allow you to modify and create your own content by using our ‘creation kit,’” Bethesda says. The developer appears to have been able to work out those issues with Sony over the following weeks. Previously, Bethesda said that “Sony has informed us they will not approve user mods the way they should work,” hence the cancellation. Today, however, the developer says that both games will be getting support for mods on Sony’s console. A month ago, Bethesda announced that it was abandoning plans to add mod support to the PS4 versions of Fallout 4 and the upcoming remastered version of Skyrim.
